Giants World Domination
     
 
Random GMM Map:
Re-visited - Pinchy
Name: Re-visited
Author: Pinchy
Type: MvM
Giants Edit 5.3 Unleashed
by King -- Page4

15. Deleting Terrain
To delete terrain, select the triangle tool from the left menu, the fourth object from the top. Once selected, you’ll see a sub-menu at the bottom with more triangle tools. For now, only the first one is important. Click it. Once selected, the left mouse button adds terrain, while the right mouse button deletes.
16. Adding Smarties
Adding smarties to your map is a simple process. Click the Object button the left menu, the last button from the top. Right click > Create object from list > Spawn Points > Smartie (Tunnel). You can move the tunnel anywhere you want by dragging it. However, the only way the smarties will pop out is if you set the tunnel to AIMode 3.
17. Adding Vimp
Adding vimp to your map can be easy or it can be painful, depending on what map you chose as your skeleton basis. To add vimp to your map, you must use the object menu. Click on the object button on the left menu, the last one from the top. Right click > Create Object from List > Markers > Vimp Team 1 Way Point. By clicking this, you will create the first way point for your vimp heard. A way point is a point in which the vimp will go to if it’s in a certain order. For example, I could have two way points, the first one with the id 1 and the second with the id 2. The vimp would travel from id 1, to id 2, to id 1, to… you get the picture. To make multiple way points you must use the Team ID box. The first way point you make should NOT have the Team ID box checked. However, let us assume it is 0 for now. The second way point you make SHOULD have the Team ID box checked, with an id of 1. If you choose to make more way points, continue this pattern with the Team IDs. Make careful note NOT to switch between Vimp Team 1 Way Point and Vimp Team 2 Way Point. If you start off with Vimp Team 1 Way Point, then stick with it.

18. Painting Your Terrain
Before you start painting your map, it is IMPORTANT that you have your terrain and objects worked out already. I HIGHLY recommend you do this as the LAST step, or else you may have to repeat it many times. There are two ways to paint your terrain, automatically or by hand. The automatic way colors your terrain based upon elevation. You can change the colors at different elevations, and everything in-between two colors is graduated. To color automatically, go to the top menu bar and select Map > Automatic Lighting. You’ll see a list of colors at different elevations followed by two checkboxes, Enable Sky and Sun Light and Apply Automatically while editing. I recommend you select both check boxes to see any changes you make to your map automatically. To change the colors by hand, look on the left hand menu and look for the colored hills button, the third one down from the top.


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